Gaming is now classified as a specific addiction disorder such as gambling, or an AOD (alcohol and other drugs). Although these experts are stating that 3% of gamers are addicted I assert that this number is noticeably under representative of the true gaming addiction. This discussion is nothing new to mental health arenas. If a new symptom or disorder surfaces the industry at large takes a while to identify, research and design strategies and treatment for the disorder. In this instance, we see the American Psychological Association dragging their bureaucratic and often dinosaurus bones in a 2013 statement about gaming stating “a condition warranting more clinical research and experience before it might be considered for inclusion.” Inclusion, meaning the DSM V...